VIZ. ARTS
Weekly meditations from your humble messenger

Grendel Meets Grover
(Beowulf, 11/19/07)

By Nicholas Nicastro

In Annie Hall Woody Allen offered the timeless educational tip, "Just don't take any course where you have to read Beowulf." It's not clear if the same advice was supposed to apply to movies, but director Robert (Back to the Future, Who Killed Roger Rabbit?) has forged ahead anyway. In at least one respect, Woody can rest easy: Zemeckis' computer-animated Beowulf no more resembles an old Norse epic as it does every other overly busy, overblown Hollywood sword-and-sandal fantasy. Nor will there be a test afterward.
      As amply covered in the entertainment media, this Beowulf uses a motion-capture technique where the actors perform in front of a blue screen, wearing skin-tight suits with dots pasted on them. These dots are then used to animate CGI figures that may or may not resemble the actors. In fact, the figures can look like anything at all (e.g. Gollum in Lord of the Rings), yet move with the fluid realism that has forever eluded stop-motion animators.
      The problem with the technique comes, ironically, when it is used to portray more or less normal-looking humans. Zemeckis' use of it in 2004's The Polar Express is widely perceived as a commercial disappointment, in part because its CGI version of Tom Hanks seemed to resemble the actor but clearly wasn't. The effect came off as more creepy than heart-warming. The rationale for Beowulf is based on a demographic calculation: since its target audience of elder teen males is already used to CGI football stars and CGI warriors in computer games, they'll be more apt to accept the technique. Based on the first weekend's box office returns ($27.5 million), that gamble seems to be working.
      Whether the film has anything else to offer is less clear. The sixth-century hero is played by Ray Winstone, a British actor whose pudgy real-life appearance hardly earns him the sobriquet "Ray the Ripped." As anyone who couldn't heed Woody Allen's advice knows, Beowulf is a Geat (Swede) who comes to the kingdom of the Danish king Hrothgar (Anthony Hopkins) to vanquish the monster Grendel. Lurking in the background is the even more malevolent figure of Grendel's mother (Angelina Jolie), a succubus who looks more than capable of stealing away anybody Jennifer Aniston manages to marry.
      Visually, the movie works better in its quieter moments. Where the action scenes look like they'd play as well on an X-Box as the big screen, the animators otherwise achieve remarkably precise effects of lighting and POV that would difficult to match in live action. In what is essentially a very expensive comic book, the creepiness of near-humanoid characters isn't such a drawback. (Indeed, the bearded and scarred faces of the men looked better here than the women's, whose smooth faces come off looking mannequinish.) I was bothered most of all by the way some figures rarely seemed to blink—a jarring lapse in versimilitude that gets distracting once it is noticed.
      Grendel, the ultimate party pooper, is aptly voiced by the unique Crispin Glover. Zemeckis visualizes him as a somewhat putrid-looking old man with an unfortunate resemblance to Grover from Sesame Street. Why he is attacking King Hrothgar's grand new mead hall is never made very clear—all that medieval carousing seems to bother his sensitive ears, yet Grover . . . I mean, Grendel . . . never seems to consider just moving to quieter digs.
      Beowulf screenwriters Neil Gaiman and Roger Avary want to explore themes of sexual power and father-son conflict, but they forget to motivate their characters. In this respect I was more impressed with 2005's relatively low-budget Beowulf & Grendel (queable from Netflix). Featuring the pre-300 Gerard Butler, stunning Icelandic locations and absolutely no special effects (Grendel is portrayed by a big, hairy guy), Beowulf & Grendel is slighter film that does a better job of refreshing the myth.
      It is interesting that the newest technologies in storytelling are often applied first to the oldest myths. Ray Harryhausen, after all, thought it best to apply his stop-motion skills to making The Golden Voyage of Sinbad, not Little Women. It's as if modern techniques are forever seeking to redeem the ancient imagination. As Beowulf & Grendel suggests, though, there may be power left in real places and actors made of flesh.

©2007 Nicholas Nicastro

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