VIZ. ARTS
Weekly meditations from your humble messenger

The Soul in the Trash Compactor
(WALL-E, 7/7/08)
By Nicholas Nicastro

Like many of Pixar Studios' other creations (Toy Story, Finding Nemo, The Incredibles), WALL-E looks like the kind of popular and critical hit that makes even the gentlest quibble seem petty. No argument here over whether the cheers are deserved—WALL-E is indeed that rare piece of entertainment that will keep a child happy without tempting parents to blow their brains out with boredom. It's imaginative, funny, and (mostly) unobjectionable. But that doesn't mean it's the best thing since the invention of Ti-Vo.
      As you may have heard, WALL-E is an autonomous trash-compactor living 700 years in the future. By that time, the earth is such a toxic scrap heap that all the humans have abandoned it for a cushy resort in outer space. WALL-E's job is to collect the whole planet's-worth of garbage and process it for collection at some unspecified future date. Mostly, our robot just fights boredom, poking around the detritus, puzzling over the uses of this or that remote control or grungy piece of lingerie. The implication, we suppose, is that WALL-E's humanity has been spurred by a menial, soul-destroying job—surely a reassuring prospect for America's youth this graduation season.
      Things change with the arrival of EVE. With the sleek, spare look of something designed by Apple, she's been sent by the humans to scout for life. WALL-E is smitten, of course, which raises some challenges because EVE is a babe with an itchy trigger finger. Their ensuing adventure takes them to the heights of robot love, as well as to the Axiom, a giant space station where the humans have devolved into obese couch-potatoes. (It's one of the peculiar conceits of WALL-E that humans need futuristic technology to become obese couch-potatoes.)
      Now it's often been said that the success of Pixar's computer animated features is subversive to old Hollywood, because they don't have the faces of movie stars in them, yet they are profitable on a Spielbergian scale. But this is only half-correct. Pixar (which is now owned by Disney) may not rely on star-power, but the appeal of their movies has everything to do with the old-fashioned virtues of a solid script and good characterizations. In short, they prove that yes, even in the age of CGI, the guy (or gal) with the word processor still lies at the foundation of profitable moviemaking.
      With its gaudily high hit-to-miss ratio at the box office, the studio appears to have its mix of cuteness and hipness down to a science. For the kiddies, what can be more appealing than a curious, goggle-eyed robot with a taste for collecting interesting pieces of junk? (It was no accident that WALL-E ingests garbage directly into a trap-door in his "stomach"—giving him a big set of jaws might have been too threatening.) Parents, meanwhile, are treated to a feast of cultural references, including WALL-E's love for an old VHS of Hello, Dolly! and winking references to classics like 2001, Blade Runner, and Titanic. Pixar's writers (here, Andrew Stanton) have gotten so good at this they make it look almost too easy. It's become the Roger Federer of pop animation.
      Not that WALL-E is perfect for all ages. As the parent of a six year-old, it's a constant source of puzzlement why movies with intense action-sequences and many, many loud explosions receive G ratings. My daughter watched half of it with fingers clasped tightly over her eyes. But at least she came out with a smile on her face.

©2008 Nicholas Nicastro

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